I added a SpriteFont to my HUD and this is what I get: http://i557.photobucket.com/albums/ss13/KookehMonsters/Dev/Untitled-1.png
I was wondering how to approach creating a HUD. I currently have health, mana, and experience bar drawn to the screen at set coordinates. Downside of this is that when the camera pans the bars stay at
Good day, I recently came accross the mac_widgets api for java. I went through the docementation and exaples but 开发者_运维知识库i didn\'t find a way to add widgets to the HudWindow. I came accross
I\'m using the SneakyInput Joystick to move my sprite, and TMX maps for my game. I added开发者_运维技巧 auto-camera-movement to my app, so the hero sprite is always visible. When I go through my map,
I am new to iphone development. What i have done here is, loading a view with a scroll view on which I m showing pictures.
I\'m making an interface for the AR Drone Quadcopter in WPF. I neen some stuff on my HUD to make it usable.
Is it possible to add a HUD overlay for a Cocoa application that runs in full screen mode? I switch into full screen mode as follows.
Ive been following the android opengl tutorials at http://blog.jayway.com/2009/12/03/opengl-es-tutorial-for-android-part-i/
I开发者_如何学编程\'m used to the iPhone API, and I used MBProgressHUD a lot in my iPhone applications, but since I started developing apps for the Mac I noticed that I can\'t use MBProgressHUD. Is th
Several apps, includi开发者_如何学Cng the built-in Address Book use a HUD window that is semi-transparent, with large shadowed text. I\'d like to implement a similar window in my Cocoa Mac app.