I\'m still struggling on this issue after our other requirements are finished. I found we can use GeometrySink alike classes to implement th开发者_JAVA百科e outline effect; but I\'m not familiar with
I found a lot of info开发者_如何转开发rmation that IE9 uses DirectWrite and Direct2D instead of GDI for rendering UI. Is the same true for WPF and Silverlight applications?WPF renders on top of Direct
I开发者_如何学编程deally I\'d like to have multiple worker threads to be able to render to off-screen render targets and then \'transfer\' the rendered content to the on-screen target. With hwnd rende
I want to make a skinning engine capable of drawing custom-shaped windows with alpha blending. That is, it\'ll use layered windows (UpdateLayeredWindow). A typical window will contain among its backgr
I have an Direct2D demo that creates a GridPatternBitmapBrush then draws the grid pattern on a TForm in a paint method.How do you get the Direct2D GridPatternBitmapBrush to appear on a TcxImage.Canvas
My objective: I want to get the height of an IDWriteTextFormat\'s font so I can calculate how many lines of text can fit in an IDWriteTextLayout of a certain height.
According to the documentation, even device-dependent resources are sharable among render targets when those render targets meet some conditions.
I am trying to find a way to render video in WPF with lower CPU usage than MediaElement. The goal is smooth and low CPU video playback as much as Direct3D/DirectDraw video rendering in C++ programming
In DirectX 10, how do I find out the maximum texture size for a MSAA texture for a given sample count/quality?
I want to port my movie rendering software from DirectDraw to Direct2D. Because of compatibility issues, GDI rendering needs to be done on top of the image. To optimize performance I want to implement