Alright I\'m using a timer with a 50 ms elapse time to animate some moving text (technically its scrolling between text).
Double buffering the whole form can be done by setting the value of the \"AllPaintingInWmPaint\", \"UserPaint\" and \"DoubleBuffer\" ControlStyles to \"true\" (this.SetStyle(ControlStyles.AllPaintingI
Our Java 2D application exhibits screen tearing when run on Linux.It does not exhibit any tearing when running on Wind开发者_运维百科ows.We\'ve spent significant time analyzing our code, and haven\'t
I am using the COSMOS compiler to write an OS in C# (For those who dont know COSMOS converts IL code into x86 assembly) and I am making a GUI.
Hy folks, I\'m working on an animation in opengl es. The animation should draw squares. This works already, but how can I copy the content from the Framebuffer into the renderbuffer, the problem is t
I have a win32 application and i want to draw a line by dragging the mouse. I use double buffering as well but the problem is it draws multiple lines in the path of the mouse. Here is my drawing code:
I have a full-screen canvas with 3 images drawn on it. When I resize the window, these images change position; however, it appears to be very glitchy, more so in Firefox.
I am attempting to use double buffering with a canvas, something I\'ve never done before.I took advantage of the tutorials online, and set up the following code to instantiate a canvas and set up the
A default winAPI application does not have double-buffering. Instead, it does a very, very good job of ensuring that only what needs to be drawn is drawn, and that gives it a seamless appearance. Howe
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references,or expertise, but this question will likely solicit debate, a