I wrote a little custom-view-application using cocoa. And later (yes, i know it\'s bad) I just asked myself: Would this work for cocoa touch as well? Of course id did not work instantly, I had to chan
I appreciate you taking the time to read this and hopefully help me out! I am writing my first program in Xcode 4, using Objective-C and Cocoa for the first time.I have been following the tutorials,
I have a custom class (touchbutton) extending the TextView class. I am having trouble resizing the button manually. I can get the button to work for only one type of layout or container, but not both.
I\'ve an app where i\'m wanting to place 2 circles on a bitmap. i\'ve got 2 buttons, one for increasing the radius and one for decreasing the radius. The buttons are inflated from xml in the activity.
I have custom View page like given below. publicabstract class CustomViewPage : WebViewPage { } public abstractclass CustomViewPage<T> : CustomViewPage where T : class
I have a custom view with a lot of png images on it(For every three characters an image). but it is too slow on drawing and scrolling.
How can I draw a button on top of the canvas in a custom view? (Preferably on the mid-right side) Is there something I have to call before doing the button.draw(canvas)?
As an exercise, I am trying to extend ImageButton to add some features I think would be useful. One, in particular, is a drow shadow. I\'ve hit the proverbial wall with this one.
The Project is Crashing with this error. 2011-08-08 19:34:27.539 MCIT[12233:207] -[TrailersViewController initWithFrame:]: unrecognized selector sent to instance 0x58396e0
I know a lot of people have had similar issues to this but I cannot find a solution. I have created a custom View which extends SurfaceView. This view works perfectly when I use :