I have one application that allows user to do various things like rotating and scaling an image and finally when the user clicks on save, the image should get saved on the server. Everything works out
I have an application that allows users to upload videos to the server and part of the process is to create a thumbnail image on the client that will be used for the video when loaded on the server. I
BitmapImage bitmapImage = new BitmapImage(new Uri(\"arka_projects_as_logo.png\", UriKind.Relative)); Image uiElement = new Image() { Source = bitmapImage };
This is my first Silverlight app and my first go at C#.I have a C# class library that I access from Silverlight using COM. The C# library has a method that takes a Bitmap as an argument, however from
I\'m loading user images using Silverlight 3. Everything works fine and I can set the file stream to a BitmapImage and it gets rendered OK.
I have got two images, say png and jpeg and I need to overlay them. In WPF it can be done by DrawingGroup (unavailable in SL). I guess it mig开发者_JAVA技巧ht be done
In this thread from a year ago it\'s explained that WriteableBitmap will block read access when any part of it comes from an outside domain - say a free image server.
I have created a WriteableBitmap in Gray16 format. I want to resize this WriteableBitmap to my known dimention preserving the pixel format(Gray16).
How can I convert a WPF WriteableBitmap object to a System.Drawing.Image? My WPF client app sends bitmap data to a web service, and the web service needs to construct a System.Drawing.Image on that e
I have an Esri map in silverlight and I am trying to get a screenshot. However, I a开发者_StackOverflowm facing cross-domain content protection for writeablebitmap, saying \"Pixels are not accessible\