been researching this a while and not sure entirely what to do. I want to allow users to switch debug mode either on or off. With debug mode on NSLogs will be printed to console.
I am currently finishing the development of my Android app. I tested it extensively on both my Android phone开发者_C百科 and the emulator using my debug MD5 key and debugkeystore.
I\'m trying to compile a small COM dll (using visual studio 2008 pro), and it compiles fine in release, but when I try to compile it in debug I get a compilation error:
I installed VS2010 on Windows server 2008 R2 and started a Winforms app that makes an asynchronous WCF call for a rather big object graph (~25 Mb in XML) to services deployed on another machine.
I\'m checking if a debugger is present in my c++ dll with method if(IsDebuggerPresent()) // set dll name to debug
I have an app that I\'ve recently added two C# classes to. It always built in both debug and release. The differences between the two configs are nothing. Now when I build the release, it says that on
today i found out that the compiled static library i\'m working on is much larger in Release mode than in Debug. I found it very surprising, since most of the time the exact opposite happens (as far a
I have a class like this: class OBJ{...}; class A { public: vector<OBJ> v; A(int SZ){v.clear(); v.reserve(SZ);}
I used the following overloaded method to change the text color to red in a listbox, in a Visual C++ MFC dialog based application. When I build the program in DEBUG mode, it works perfectly. But when
I\'m starting deployment of my web application and I need to guarantee that all the assemblies that are go开发者_运维技巧ing to be deployed were built using Release configuration. Our system was devel