I have a set of animations that need to operate sequentially w开发者_如何学运维ith various checking done at each step.Because the size of the set is determined at run time, I expected to utilize a rec
I am trying to animate 2 UIButtons in a UITableViewCell called addToPlaylist and removeFromPlayList (they animate off to the right after being swiped on) and am using a block as follows
I stumbled over a curious problem with BOOL return type in blocks. Having the following definition: typedef BOOL (^BoolBlock)(void);
If I want to pass nothing for an Objective-C block, what keyword should I use, NULL or nil? I\'m asking this because an Objective-C block is an Objective-C object (as I know), but represented as a fun
In objective-c, is there some way to check a variable hasn\'t been released by the time a lambda is called?
Here is my situation. It\'s complicated so bear with me. I have a view class, let\'s call it MyView. It creates a loading indicator subview, and then starts a background operation that will load data
My custom control has a method -setValue:animated:, which takes an animated flag. Before iOS 4, I would have written the animation thus:
I have a function (internally uses ASIHTTPRequest) which calls a block with the result: [Http get:@\"http://api.geonames.org/postalCodeLookupJSON\"
I was pretty surprised when I found that the following code actually works: std::vecto开发者_如何学Gor<int> list /*= ...*/;
I\'m attempting to execute a block via an asynchronous dispatch queue in Objective-C++.Here\'s a class fragment of what I\'m trying to do...