Note that the order can go either way (erase first then push back, just that this way doesn\'t require creating a local reference to the object).
I have a class that contains, among other things, an std::list. I want to expose this list but only in such a way that the structure and the data it contains are read only, but still can be used with
I\'m working on a very basic game and I have a std::list collection of objects that pertain to my game. I declared it as: