I have a开发者_如何学Python map made up of rows and columns of hexagons This isn\'t an actual image of the hex-map I am using, but uses the same size and shape hexagons
I\'ve read this article: generating/creating hexagon grid in C . But look like both the author and answerer have already abandoned it.
Im facing t开发者_如何学Gohis issue. I want to create an hexgrid and be able to create in this fashion:
I\'m trying to map a texture onto a hexagon, but I can\'t figure out the texture coordinates. These are my vertices:
I\'m working on my very first openGL game, inspired by the game \"Greed Corp\" on the playstation network. It\'s a turn based strategy game that is based on a hex grid. Each hexagon tile has it\'s own
I want to paint a hex map with each hex a (potentially) different color.The shared border is black and the interior is a solid color.If I want to paint a 1920x1080 display, how can I do this the faste
(first off, just to be sure, a hexagon is a polygon with 6 points, think honey-comb or Civilisation 5)
I need to render a large number of hextiles on a canvas. I would like to make this such that I render only the tiles that are visible to the user and load additional hextiles as the user scrolls (usin
I\'m developing a simple 2D board game using hexagonal tile maps, I\'ve read several articles (including the gamedev one\'s, which are linked every time there\'s a question on hexagonal tiles) on how
As it currently stands, this question is not a good fit for our Q&A format.开发者_运维问答 We expect answers to be supported by facts, references,or expertise, but this question will likely so