I\'m creating a game using my own homemade gaming engine, but I\'m running into trouble using lists. I have a structure in my program called BoardState. Each of these structures has a list of BoardSt
Apparently push_back() is not working for my custom data class T. On compilation I get the following error:
I\'ve been using this site for a while and so far never needed to ask a new question (found all answers I\'ve needed until now).
I want to push_back an object into a vector from different threads. The no. of threads depends on the machine.
Let\'s say I have to iterate over a potentially very large vector of numbers and copy the even and odd elements into new, separate vectors.(The source vector may have any proportion of evens to odds;
The problem was a stupid error from another class accessing the vector and deleting iterators. Nothing to do with the code below. Sorry to waste your time.
I have this map<string, vector <pair<int, int> > > variable and I\'m pushing back a va开发者_StackOverflow社区lue, but code::blocks is telling me that pair does not have a member fun
I feel like this is a no-brainer, but for some reason I can\'t understand what\'s happening. When I run this part of my code, which is combining a URL with string elements from an array and then push
I have a problem inserting elements into a pointer to a vector of some elements I defined in my code (in this case Recipes). In some other parts of the code, using push_back se开发者_开发百科ems to wo
If I have void f(vector<object> *vo) { } And I pass the address of a vector to f vec开发者_StackOverflowtor<object> vo;