I\'ve been writing tic-tac-toe in a variety of languages as an exercise, and one pattern that has emerged is that every representation I\'ve come up with for the defining valid winning rows has been d
I decided to write a small program that solves TicTacToe in order to try out the effect of some pruning techniques on a trivial game.The full game tree using minimax to solve it only ends up with 549,
I\'m having a huge block trying to understand \"trees\" while making a Tic-Tac-Toe bot.I understand the concept, but I can\'t figure out to implement them.
I\'m still learning python. I just wrote this method to开发者_如何转开发 determine if a player has won a game of tic-tac-toe yet, given a board state like: \'[[\'o\',\'x\',\'x\'],[\'x\',\'o\',\'-\'],[
I need to know the best way to detect a winning move in a game of noughts and crosses. Source code doesn\'t matter, I just need a example or somethi开发者_运维技巧ng I can start with.
I\'ve written a tic tac toe code tha开发者_JAVA百科t fine to a point. I have Alpha-Beta Pruning working also. I\'ve ran across a problem that I need ideas, NOT CODE. How can I choose a move that will