Since I am writing a program that will eventually run on Windows and Linux environment compiled from the same project files, I wanted to test and see how well the Operating System directives are. So,
I want to force the Erlang compiler to generate debug info for specific modules whenever I compile them, without having to add the debug_info argument to the compilation command.I tried adding
I need to Log messages only when application is running in debug mode. I have found 2 ways: First: Need to write 3 lines everywhere when logging is needed. But, Logger statement is disabled at compil
I was wondering is there can be a way to stringize an integer variable using stringizing compiler directive.
I am converting an application from C++ to C#. The C++ application has a defines file .h with over 500 #define directives. I would like to represent this data in a Definition.cs file. What is the best
I\'ve been asked to maintain some not-as-legacy-as-I-would-like code, and it is riddled with compiler directives, making it pretty much unreadable and almost as maintainable. Case in point:
In Delphi the compiler directives {$d-} and {$l-} allow you to effectively avoid generation of debug and local variable information for a defined section of code.
I would like to throw a warning message when users try to add an int to an nsmutablearray basically any insert statement that includes values that are not nsstring / nsnumber cause run time crashes.
In my MonoTouch app, how can I put in a # compiler directive to include code only if in debug mode开发者_如何学C?MonoDevelop by default sets the DEBUG define when you create a solution, so you can use
I want to disable a specific warning (W1035) in my code, since I think that the compiler is wrong about this warning: