This is a 3d n00b question. I\'m working on a WPF control which implements the basics of Silverlight\'s PerspectiveTransform feature, allowing a 2D plane to be rotated on any of the three axes. It wo
I have two vectors describing rotations; a start rotation A and a target rotation B. How would I best go about interpolating A by a factor F to approach B?
My problem is, i have a 1 axis gyroscope and a 3 axis acellerometer in my device. I managed to get the quaternion through the accelerometer but i cant figure out how to do it with the gyroscop开发者_P
I am trying implement arcball/trackball rotation but I have a problem with the center of rotation. I want the center to be the center of my screen no matter what.
I\'m working in Ogre, but it\'s a general quaternion problem. I have an object, to whic开发者_JAVA技巧h I apply a rotation quaternion Q1 initially. Later, I want to make it as if I initially rotated