I maintain the position of an object using a reference quaternion ... I rotate a reference quaternion from 2D x-y touch swipes using the following code ...
Is quaternion comparison possible? I\'m writing a Java class of Quaternions and I want to implement the Comparable interface to use the Collections.sort(List<Quaternion>) facility. I\'m not expe
I have a rotation quaternion and want to extract the angle of rotation about the Up axis (the yaw). I am using XNA and as far as I can tell there is no inbuilt function for this. What is the best way
I\'ve got a longitude and latitude and want to convert this to a qu开发者_如何转开发aternion and wondering how I can do this? I want to use this, because I\'ve got an app which projects the earth on a
I\'ve got two nodes, and I know the rotation of only one of them. I want to apply the rotation of node 1 to nod开发者_如何学Ce 2, but with one axis zeroed out (in Euler terms).
Instead of Euler angles I moved to Quaternions to represent and process the rotation of a cube in 3D. Although it would solve gimbal lock, I\'m still experiencing this issue.
Given a quaternion value, I开发者_开发技巧 would like to find its nearest neighbour in a set of quaternions. To do this, I clearly need a way to compare the \"distance\" between two quaternions. What
I created this Rubiks Cube with Papervison3D. With some resources I created a Cube with 27 minicubes inside (3*3*3 = 27). Rotating the Rubiks Cube on mouse move is already done. (I do not rotate the c
So I\'m very new to quaternions, but I understand the basics of how to manipulate stuff with them.What I\'m currently trying to do is compare a known quaternion to two absolute points in space.I\'m ho
I am using C++ to code some complicated FFT algorithm, so I need to implement such algebraic structures as quaternions and Hamilton-Eisenstein codes. Algorithm works with 2D array of that structures.