As I understand IOCP under Windows Server 2003/2008 and C++ programming, they are more-or-less the highest performance way to service either multiple sockets, instead of select, or to tie together mul
I am reading up on IOCP, and from what I understand so far, the asynchronous writes only apply in the context of writing to Files. By \"Files\", I don\'t mean just disk file, but \"File\" type output
When using iocp in a job/task pool to provide fast worker wake ups what is the best way to minimise the overhead of signalling the port - ie not having to do it every queue operation?
I\'ve made a simple dummy server/dummy client program using IOCP for some testing/profiling purpose. (And I also wanted to note that I\'m new to asynchronous network programming)
Since I\'m not a native English speaker I might be missing something so maybe someone here knows better than me.
Using winsock, you can configure sockets or seperate I/O operations to \"overlap\". This means that calls to perform I/O are returned immediately, while the actual operations are completed asynchronou
I have written a very simple IOCP HTTP server that works for the GET verb, but not POST. I create a socket and a listen thread in which accept() is waiting for a connection.
Is there any scalable Win32 API (like IOCP not like select) that gives you reactor style operations on so开发者_高级运维ckets? AFAIK IOCP allows you to receive notification on completed operations
It\'s very hard to find detailed but simple description of worker and I/O threads in .NET What\'s clear to me regarding this topic (but may not be technically precise):
I want to write a server using a pool of worker threads and an IO completion port. The server should processes and forwards messages between multiple clients. The \'per client\' data is in a class Cli