I have a quad on the y = -50 plane.At the moment, all I want to do is obtain the coordinates of a mouse click on the quad.I\'ve managed to do this to a limited extent.The problem is that the transform
I asked a similar question already which got me to where I am now but I really need some help on this one.Its the last thing in my way to completing something c开发者_运维技巧ool (in my eyes lol)
i am using a separate framebuffer object for color picking 2d objects in opengl.i am curious if its possible to only draw to the framebuffer and read the color when needed.
I\'m looking into 3D on the iPhone, I have managed to get a 3D cube on the device but would like to add interactivity such as touching one face fires a specific event and an other face a different eve
i\'m working with opengl using C#(using TaoFrame work) ,the thing is that i want to draw 2 objects on screen (rectangle for example ),the main goal of my Question is, how to press the mouse button so
Can anybody explain me how to use glPushName and glPopName. I like to u开发者_如何学编程se them instead of glLoadName, but I laways get GL_STACK_OVERFLOW and GL_STACK_UNDERFLOW errors. (First, under t
I\'m trying to figure out the best way to pick informations rendered using shaders. A window manager buffer (the window) is used for outputting rendering. On user event I should pick the geometry rend
I have a renderer using directx and openGL, and a 3d scene. The view开发者_如何学Cport and the window are of the same dimensions.
I am trying to create a 3D robot that should perform certain actions when certain body parts are clicked. I have successfully (sort of) implemented picking in that if you click on any x-plane part, it