I am writing some sort of virtual file system library for video-games in the likes of CRI Middleware\'s ROFS (see Wikipedia). My intention with the library is to provide natural means of accessing the
I\'m coding in c++, and I\'m trying to load an image file asynchronously. After some research, I found some mentions abou开发者_如何学Pythont using boost::asio and boost::iostreams to do it. However,
I\'ve been using the Boost serialization library, which is actually pretty nice, and lets me make simple wrappers to save my serializable objects to strings, like so: