I\'m working on a game, and I need to load multiple image files (png, gif, etc.) that I\'ll eventually want to convert into BufferedImage objects.In my setup, I\'d like to load all of these images fro
I am reading in arbitrary size file in blocks of 1021 bytes, with a block size of <= 1021 bytes for the final block of the file. At the moment, I am doing this using a BufferedInputStream which is
Problem: Arabic words in my text fil开发者_如何学JAVAes read by java show as series of question marks : ??????
I have an android application i have been working on that downloads an image from a server, reads it into a bitmap and displays it on an ImageView
I am sending a few jpe开发者_运维技巧gs (and sometimes zip) files. I was wondering if anyone knew of a way to send the filename (or a custom filename) with the file, rather than defininI would use a D
What are the differences (if any) between the following two buffering approaches? Reader r1 = new BufferedReader(new InputStreamReader(in, \"UTF-8\"), bufferSize);
There\'s a common pattern, when each layer of application, dealing with data from a stream tends to wrap it into a BufferedInputStream, so that at a whole, there\'s a lot of buffers, filled from buffe
I need to receive 320 bytes of data from a server which consist of 80 4 byte int fields. How do I receive them in bytes of 4 and display their respective int values? Thanks.
I\'ve been doing some research for a blog post regarding java.io.BufferedInputStream and buffers.Apparently, over the years, the default has grown from a measly 512 bytes to 8192 bytes as of (presumpt
I have a problem that causes all threads in JBOSS to block while reading the input stream. It does not happen predictably and the system can run for days (or longer) before it starts to suffer.