I am looking for a high-level build system/tool that can help organise my embedded C project into \"modules\" and \"components\". Note that these two terms are highly subjective so my definitions are
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Introduction: I am trying to use CMake to obtain cross platform compilation scripts (for VS 9.0 on a Windows32 and Makefiles for Unix).
I am not entirely familiar with the scoping rules of cmake. I need to buildup a list of various files whilst doing RPC code-generation for an IDL.
I work on a device that uses Embedded Linux. In the near future this device is going to probably turn into a product family and a few more devices (i.e. hardware platform开发者_C百科s) are going to ad
I\'ve recently begun doing ASP.NET MVC work with others using Visual Studio. While MonoDevelop can open their project workspace files (.sln from MSVS2010) and build the projects just fine, I\'m curiou
I have recently become aware that I have no idea, genericly speaking, how a c/c++ compiler works.I will admit this initialy came from trying to understand header guards but came to the realization tha
I am doing a research project that involves a pipeline of programs, each generating an output file that becomes the input for the next program. I would like to make it easy to repeat the series of com
When defining macros that headers rely on, such as _FILE_OFFSET_BITS, FUSE_USE_VERSION, _GNU_SOURCE among others, where is the best place to put them?
In my SConscript I have the following line: Program(\"xtest\", Split(\"main.cpp\"), LIBS=\"mylib fltk Xft Xinerama Xext X11 m开发者_StackOverflow社区\")