I\'m trying to write a shader that needs pseudo-random number generation per pixel - fetching from a texture is just too expensive.
I\'m trying to be lazy and implement the cast operators in the abstract base class rather than in each of the derived concrete classes.I\'ve managed to cast one way, but I\'m unable to cast the other.
Suppose I have x &(num-1) where x is an unsigned long long and num a regular int and & is the bitwise and operator.
Is there a way to do something similar to either of the following: var1 = 10; var2 = 20; var operator = \"<\";
is it possible to overload the operator% for two doubles? const double operator%(const double& lhs, const double& rhs)
Say I have a string, $char. $char == \"*\". I also have two variables, $a and $b, which equal \"4\" and \"5\" respectively.
(Using Py开发者_C百科thon 2.7) I understand this is pretty elementary but why wouldn\'t the following statement work as written:
There is a differen开发者_高级运维ce between h = ++i and h = i++ in C#. So what I need is a way to declare different overloaded operators for pre-increment (i.e. ++i) and post-increment (i++) in C#. H
I want know how to represent the C++ new() operator 开发者_如何学运维using UML Class Diagram. For example, if I have:
Running the query ... SELECT !(!0), ! !0, !!0 AS WTF; in MySQL yields the following output ... -------------------------