I\'m new to Unity, but this question is more generic to IoC, and I’m pretty new to implementing IoC as a whole.I have VS2010 solution with this project structure (simplified slightly):
What is the difference between the Facade, Proxy, Adapter, and Decorator design patterns? From a generic point of view, such patterns seem to do the same thing, that is: wrap an API and provide access
I’m using NHibernate for data access, but accessing it through a façade layer. This layer consists of interfaces for the repositories, plus an IUnitOfWork interface which corresponds to the ISession
开发者_运维技巧In HomeCADEngine facade class I have a method \"addRoom(room:Room)\" and it will add this room to a ArrayList. But is it break facade pattern when we create a room outside facade class
I\'m making a \"back-end\" engine o开发者_如何学Cf HomeCAD. I have a facade class that do many things. But should I separate data (like array of object) from that class?
I have a question about patterns. I really have problems with des开发者_运维技巧ign patterns. Can you tell me the differences between Facade Pattern and Builder, Factory and Abstract Factory patterns?
I am using a facade design pattern for a C# program. The program basically looks like this... public class Api
How can I know that I need a facade Pattern at a point in my application development? How can开发者_运维百科 I draw the line between Facade Pattern and Template Pattern?
I have two projects 1: windows forms project and 2: a business logic project that recursively walks the file system looking for specific files.