I\'m having trouble understanding this code... I was expecting something similar to threading where I would get an output with random \"nooo\" and \"yaaaay\"s interspersed with each other as they both
I have a C-based API exposed to lua that schedules lua coroutines based on triggers in the game engine.
Regarding the example in wikipedia: http://en.wikipedia.org/wiki/Coroutine var q := new queue coroutine produce
Are contexts (the objects manip开发者_开发技巧ulated by functions in ucontext.h) allowed to be shared across threads? That is, can I swapcontext with the second argument being a context created in mak
Can somebody explain why this code doesn\'t work on codepad? A modified version (with virtual function) actually works though -
Any advantage on stack-less python implen开发者_JAVA百科tation than Lua\'s coroutine? What\'s the difference of them?stackless python and tasklets (I haven\'t done any programming with stackless pytho
How bad is it in Lua 5.1 to never let a coroutine properly end? In other words, if a coroutine yields开发者_运维问答 but I never resume it, does it leave a lot of state lying around until program comp
I was under the impression that using setjmp() and longjmp() in C++ was almost guaranteed to mess up the stack, since these functions don\'t perform unwinding like, say, exceptions do. This MSDN page,
I have a very simple little piece of Lua code, which I wrote while teaching myself how coroutines work.
I decided I should try to implement coroutines (I think that\'s how I should call them) for fun and profits. I expect to have to use assembler, and probably some C if I want to make this actually usef