I have problem with Allegro 4.2.4 running palette mode (256 colors) in Windows 7. I found over Internet solution of killing explorer and it\'s working indeed, however it would be ridiculous to expect
I work with piece of legacy code which uses direct draw and I\'m in rather embarrassing situation. Not long ago I\'ve updated my system and had to adapt to the new situation (loading ddraw.dll) and ev
just to save some time, probably anybody tried this or saw somewhere related info. asking about DirectDraw and not about DirectX because I need to support Win2000 and up, and 开发者_如何学运维I canno
If one were to code a game for most versions of Windows, which API should be used? I know DirectDraw works from NT4 and up (although DirectDraw is emulated on NT4 with GDI). However, I am told Direct
Yesterday I found source codes for my Tetris game developed many years ago in C++, Win32 API and DirectDraw 7.开发者_JAVA技巧 I tryed to build solution without any success because most recent DirectX
I\'ve been attempting to get DirectDraw to function on a CE5.0 framework for the last week and I\'m running into some very odd issues.
I\'m currently writing a simple game. My graphics code runs once per frame (approximately 30 times per second), and writes RGB data to an array with 640 * 480 = 307200 entries.
for a simple demo program I am using the SDL library to play a mpeg movie file. Unfortunately the demo app should be executed on one of our windows 7 servers and it should be looked at remotely.
I am looking 开发者_JS百科for a way to use my webcam in delphi, primary for grabbing a picture, by some reason I cannot use TWAIN drivers.Try these resources
When using CachedBitmaps in GDIPlus, there is graphical corruption if Windows video \"Hardware Acceleration\" is lowered too much - such that DirectDraw is disabled: