I need to solve the following problem: I have multiple rectangles of sizes: width height, width/2 height/2, width/4 height/4 , width/8height/8 ... etc
I was searching for a way to efficiently pack my data in order to send them over a network. I found a topic which sugge开发者_JAVA百科sted a way : http://www.sdltutorials.com/cpp-tip-packing-data
Given n number of squares (that must be the same size as each other), I would like to fill a web page with these squares such that it maximises the space of the screen and results in the least number
For example, I have a class, class naive { public: char a; long开发者_如何转开发 long b; char c; int d;
I am trying to pack font glyph images into a single texture. The bitmaps are 1 byte per pixel monochromatic and I wish to pack them all together onto 1 texture. I am able to calculate the minimum text
I\'d like to count/sum up the overhead in an object file due to packing (and, ideally, have gcc minimize it for me).
Low level bit manipulation has never been my strong point. I will appreciate some help in understanding the following use case of bitwise operators.Consider...
Is it possible to specify the struct packing size in a C# implementation of a COM interface? (I know how to do it when the struct is defined on the managed side, but my question is about when it\'s d
I\'m moving my javascript and css files to Amazon S3 - can anyone suggest an efficient way to automatically pack/minimize the files without defeating the purpose of hosting them on S3?
I\'m looking to make a 3-column layout similar to that of piccsy.com. Given a number of images of the same width b开发者_如何学运维ut varying height, what is a algorithm to order them so that the diff