I want to swap two byte arrays atomically, without the need for a lock. i.e. I don\'t want to do byte[] src;
I am trying to make following snip of code lockless using interlocked operations, Any idea how to translate this?
Interlocked.Increment seems like among the most standard/simple of operations one would need to perform in multithreaded code.
I need to use _Interlocked*** function on char or short, but it takes long pointer as input. It seems that there is fu开发者_如何学编程nction _InterlockedExchange8, I don\'t see any documentation on t
Is there any way to implement a type of reference whose value can be exchanged with another atomically?
How first entered thread can signal to other concurrent threads the end of same method ? I have method named say PollDPRAM(). It must make a trip over network to some slow hardware and refresh object
I have some code which must be thread safe whose behavior resembles this: protected long m_RunningValue
What are the advantages and disadvantages of using Interlocked winapi functions instead of any library provides atomic operations on Win32 platform?
I have seen many good object pool implementations.For example: C# Object Pooling Pattern implementation.
If we have: __int32 some_var = 0; What is the best (if any) way to call InterlockedExchange, InterlockedIncrement and other interlocked functions which require LONG* for some_var ?