This is the class I am trying instantiate into my main class: public class Character extends Sprite { [Embed(source=\'../lib/front1.svg\')]
I\'m confused with the addChild: behavior in Cocos2D, because of the following: I have a CCNode subclass that owns a CCSprite and a Box2DBody.
Here\'s some code I created as an answer to another question. It pulls a library item out of the library and puts it on stage programmatically. No big deal, except that in order to get the image displ
I have a component ObjectHolder which extends UIComponent that holds many children UIComponents. However, after using addChild() to add these children to ObjectHolder, its width and height remain zero
I have this object parsed using SimpleXML: SimpleXMLElement Object ( [contact] => SimpleXMLElement Object
I am doing a presentation on which I need to use a lot of video clips. I load all these videos dynamically using Loader. I use a code snippet like this:
I have total 20 images in NSMutableArray of ccspirit objects, and I want to show them on screen moving moving upward, I add them to as [self addChild:p] as below
I\'ve seen methods for overriding addChild inside of movieclips, but can you do it a开发者_StackOverflow社区t the upper-most root level? As in, overriding it on the main timeline.Here\'s what you need
I am new to AS3 and I need some help with the Senocular Transform Tool开发者_Python百科 (AS3 version)
Alright, so I\'m trying to figure out 开发者_C百科when a child is added to a movieclip \"x\", and handling/detouring this operation from within this \"x\" movieclip.