I use Python multithread to realize Quicksort. Quicksort is implement in a function. It is a recursive function.
Are there any AS3 classes to help arrange objects into layers, like in the designer, such that the objects all have the same parent?
I\'m trying to implement an old-school technique where a rendered background image AND preset depth information is used to occlude other objects in the scene.
I need a datastructure of the same size as the normal depth bu开发者_如何转开发ffer and I need to be able to read from and write to it in a shader. Is this possible, and what does this datastructure l
is it somehow possible to get item\'s depth in A开发者_如何转开发rrayCollection?From the livedocs:
I am working on a coloring book and have a movieclip (outlines) contai开发者_JAVA百科ning many movieclips that can be changed to whatever color the user has selected. However it seems like some of the
I am currently writing the positions of my geometry to the RGB channels of gl_FragColor and I would like to write 1.0 to the alpha channel if the fragment is part of geometry, and 0.0 if its e开发者_J
The background:I\'m building a trie to represent a dictionary, using a minimal construction algorithm.The input list is 4.3M utf-8 strings, sorted lexicographically.The resulting graph is acyclic and
I am having difficulty calculat开发者_运维问答ing the summation of depths [the sum of the individual depths for all children of the root] for a given BST. I have the total number of nodes for the tree
From this site: http://www.catalinzima.com/?page_id=14 I\'ve always been confused about how the depth map is calculated.