I\'ve got a problem with OpenGL on mac, and I think the problem is the Depth test. So, to my problem: Rather than explaining, I made two screenshots:
I want to get the current depth buffer to a texture, to access it in a shader. For various reasons I can\'t do a separ开发者_运维问答ate depth pass, but would need to copy the already-rendered depth.
xml: <root0> <elem1> <elem21 xlink:href=\"21\"/> <elem22> <elem31 xlink:href=\"31\"/>
I am trying to create a way of controlling movieclip depths, which movieclip is show above another, so that I can set the depth of a movieclip to any number and they will be displayed wit开发者_运维百
I have a platform where this extension is not available ( non NVIDIA ). How could I emulate this function开发者_运维知识库ality ?
In the example below, the LinearGradientBrush gives a bit of a beveled look to the border, The border is stretched across the width, but the height is similiar to a average toolbar. The textblock text
I want to create a depth first search which I have been somewhat successful in. Here is my code so far (Except my constructor, note the Vertex and Edge classes only contain properties, nothing import
I have a requirement in which I need to have an nested hashmap. But the depth would be decided at run time.
I think this is a general ruby question, though in my case the objects involved are ActiveRecord models.
I\'ve wasted around 30 hours this week writing and re-writing code, believing that I had misunderstood how the OpenGL depth buffer works. Everything I tried, failed. I have now resolved my problem by