I\'m currently completing an iphone 3d programming book The book says to add following python code into a build phase in xcode, to run the provided texturetool.
I\'m running into some issues with having a lot o开发者_StackOverflow中文版f UIImages in memory, so I was wondering if there is any way of using PVRTC images instead of PNGs in UIImages. No, it is lim
(Quick version: jump to paragraph next to the last one - the one beginning with \"But\") I was happy in my ignorance believing that PVRTC images were 4 or 2 bits per channel. That sounded plausible.
For iPhone game development, I switched from PNG format to PVRTC format for the sake of performance. But PVRTC compression is ruining the quality of the images.. I am using spritesheets with transpare
For iPhone game development, I switched from PNG format to PVRTC format for the sake of performance开发者_C百科. But PVRTC compression is creating files that are much bigger than the PNG files.. So a