PVR texturetool build phase
I'm currently completing an iphone 3d programming book
The book says to add following python code into a build phase in xcode, to run the provided texturetool.
Boo开发者_运维问答k Quote
a. Leave the shell as /bin/sh.
b. Enter this directly into the script box:
BIN=${PLATFORM_DIR}/../iPhoneOS.platform/Developer/usr/bin INFILE=${SRCROOT}/Textures/Grid16.png OUTFILE=${SRCROOT}/Textures/Grid16.pvr ${BIN}/texturetool -m -f PVR -e PVRTC $INFILE -o $OUTFILE
c. Add this to Input Files:
$(SRCROOT)/Textures/Grid16.png
Add this to Output Files:
$(SRCROOT)/Textures/Grid16.pvr
However when doing this I receive the following message.
Failed to load image
Failed to perform Encode
Command /bin/sh failed with exit code 1
Could anyone shed a light on this?
You have spaces in your directories!
Replace $(SRCROOT) with ${SRCROOT}
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