I have a question regarding Map tile server and coordinates conversion in Google Maps using the Google Maps Utility library.
What is the best way to manage a very large amount of images (10,000+) in WPF? This is for a 2d tile map editor similar to this : http://www.mapeditor.org/ .
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I am drawing a screen to the web using javascript, CSS, and HTML by using a for loop to iterate through the screen width and heights in intervals of 16X16. Here is what my loop currently looks like:
I was making a game and came across a problem. I made a collision detection that says true when the poly touches a tile.
I don\'t have much Flex-experience and am porting a (working) Flash card game to it. I\'m stuck with the problem, that scroll bars are not displayed for my List, which should display custom component
I am making a character moving messanger (2d tile map game looking messanger) I want each tile to refer which character is on.
I am trying to make a game in Cocos2d that uses an orthogonal tilemap. I create the map in tiled using a simple tileset I drew in Adobe Illustrator. The tiles are 32x32 pixels, and the map is only 20x
I\'m playing with live tiles on Mango and it\'s all nice and all. User can delete secondary tiles and everything, but if the user \"unpins\" a secondary tile is there a way to know that tile is gone?
There is a webpage I am looking at that displays a Google Map (via javascript), but certain areas of the map have an overlay (textures appear different than the rest of the map, etc.).From what I can