I\'m giving the user of an iPhone app the ability to use the tilt controls when standing, sitting, lying down etc.The user adjusts for each position by going to a settings screen, holding the phone at
I\'m having some problems with the accelerometer. When I first started develop my game the controls felt very snappy and precise, but when adding more graphical elements the accelerometer feels like i
How do I filter noise of the accelerometer data in Android? I would like to create a high-pass filter for my sample data so that I could eliminate low frequency components and focus on the high freque