I have the following problem. From what I have seen if I put my resources in the drawable folder the sdk will scale them automatically if I don\'t have the anyDensity option in the manifest, but this
I am trying to build a child view with 7 columns and 24 TextViews in each column. I get an exception when my activity starts and it does not have my package anywhere in the stack trace.
I\'m new to Android dev and I\'m having a hard time trying to do something which seems obvious to me: drawing little images on top of a bigger开发者_StackOverflow社区 image.
I am trying to implement an ImageView with could holds both landscape or portrait images. Those images should fit the width of the imageview (if landscape) or the height (if portrait) but in any case
Is there a way to force an android view to redraw it\'s background? I have set a drawable shape with a gradient as background which works fine but after changing the view\'s height you can see those u
It seems that an android animation is not truly finished when the onAnimationEnd event is fired although animation.hasEnded is set to true.
I\'d like to create an image dynamically which is combined from some other images. The other images are being selected randomly from a pre loaded Bitm开发者_如何学运维ap images array.
What I\'m trying to do is define a common background for use in a LinearLayout which frequents my application on many of its Activitys.This particular layout is a header that shows on the top of each
Is it possible to create a drawable that has some sort of animation, whether it is a frame by frame animation, rotation, etc, that is defined as a xml drawable and can be represented by a single Drawa
The top level layout in my activity is a framelayout. I have completed, debugged and tested this app and it works exactly like it should in all respects on my g1 andon various emulators. But on 3.7-in