I have some troubles managing Android State List for a button. I specified some Shape drwable item for different states, but i also need to change textColor depending on the current state.
I have the following drawable folders /drawable/ /drawable-hdpi/ /drawable-ldpi/ /drawable-mdpi/ /drawable-xhdpi/
I have set a GradientDrawable as background. While doing some 3d transaction (especially at the Y axis) the GradientDrawable redraws it self and the famerate is not good.
I already know how to handle drawables like this: final int[] imgSizeIds = new int[]{ R.drawable.zero,R.drawable.one,R.drawable.two,
I have to animate a circular count down timer and I\'m doing it by animating the background of an ImageView using AnimationDrawable (each image has the according slice of the circle removed). The prob
I\'m trying to animate a ShapeDrawable in a custom view. But I am not sure what the best method is to accomplish this task.
While trying to implement small in-memory cache of Drawables, I learned that to avoid memory leaks after closing activity I need to unbind those Drawables: set their callback to null.
I am seeing some very weird behavior with a set of ListViews that I have in a single Activity. I have 5 ListViews that make up a custom control that acts like a lock combination on a briefcase.Al开发
I\'m trying to follow the tutorial located at http://www.dibbus.com/2011/02/gradient-buttons-for-android/, however I\'m not getting the expected result. Everything compiles fine, however when I run it
So in API Level 11 Google introduced the ability to rotate an ImageView (Yay, after they introduced the possibility to Animate such a rotation, yay smart thinking, yay!)