developers! I\'m developing an promotional website where the homepage and the subpages is in the same index. The transition of the content happens on the click of the menu. Okay.
I use UIBezierPath for finger painting (my app). I create it using path = [UIBezierPath bezier path]; . It constantly lags on the iPad (and calling it from within drawrect did not change anything). I
I am calling setNeedsDisplay from touches moved (and have also tried not calling from touches moved, but instead from a 0.05 timer) and the drawrect method is always laggy. Is their anyway to change t
I\'m working on a pacman clone in java using eclipse and sometimes it appears laggy more specifically the movement of pacman/ghosts is slow, sometimes its fine. Once it has happened while I was runnin
UIGraphicsBeginImageContext(self.view.bounds.size); [currentStrokeImageView.image drawInRect:CGRectMake(0, 0, self.view.bounds.size.width, self.view.bounds.size.height)];
I developed a little script that make texts 开发者_开发百科like they were coming from far, with Jquery and animate() function. Everything works well in IE and FireFox but on Chrome is very laggy, like
I\'ve got a really pesky problem. When writing a C# application using the .NET 4.0 framework and Direct3d for managed code, and creating a device inside a user control (so that I can use it as a kind
I\'ve created a character counter for use in the JQuery library to have a similar effect as the Twitter counter (remaining characters left counter). However, I\'ve noticed that at least FireFox has a
I\'m developing for xna game studion using XNA 3.1, and I\'ve noticed a problem with some games, where they lag despite the system having plenty of resources to handle them, along with an inexplicable
I\'ve been working for a month on a flash game, which should be manageable to play in a browser (light computation).This being said, I\'ve noticed that in some browsers the game runs at what looks lik