As the title says: Is there a pragma directive for include directories using VS20** C++? I think about something like:
Third Perl question from me in two days. Some will say I\'m not researching hard enough, although I will say I\'m helping keep the section active :PEither way, I\'m pondering out loud in hope for an a
Must program executio开发者_开发问答n start from main, or can the starting address be modified?
Since GLSL doesn\'t have an include-file option I\'m trying to add this by using a \"#pragma include\" parser.(I want this because I have some generic methods I\'d like to implement only once but migh
I have an unusual situation: I have an assembler file, which has .c extension and I cannot change build scripts, where this file is defined as \"C\" type. However, I can build it with the same GCC opt
I\'m using #pragma mark - Description all over my source code to use with the XCode4 Jump Bar. This is a pretty handy feature all most you already know.
I know th开发者_StackOverflowat #pragmas are compiler directives which are used to provide additional information to the compiler. My question is that, I need to write some#pragmas for my project. i.e
What is the purpose of #pragma marks in Xcode? Does their location in .m files matter? Should some #pragma come before all others?
In the perl.xml file which controls the highlighting of my editor I found a pragma named english. In the docu I found only a build-in module named English, but no engli开发者_运维技巧sh pragma. Is the
C++ Summary Using the #prag开发者_StackOverflow社区ma intrinsic command in the preprocessor section of your code will greatly increase the speed of most math function calls.