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I\'m a NES development newbie and I\'ve found the Nerdy Nights tutorials really handy, but it uses nesasm. As I understand it, ASM6 is much better than nesasm. Does it have comparable tutorials somewh
Is there any publicly available code for the 开发者_运维知识库Nintendo emulator? I would like to create an emulator like SNesoid for Android. Where should I start? Does this involve the NDK?There\'s a
Closed. This question needs to be more focused.开发者_开发技巧 It is not currently accepting answers.
I\'m wondering about how the NES displays its graphical muscle.I\'ve researched stuff online and read through it, but I\'m wondering about one last thing: Nametables.
I\'m currently writing in C# what could basically be called my own interpretation of the NES hardware for an old-school looking game that I\'m developing.I\'ve fired up FCE and have been observing how
I\'m reading MIPS Assembly Language Programming, but now I want to build a simple \"game\" for Nintendo 64. I want to print a Hel开发者_StackOverflow中文版lo, World to the screen, but someone can help
This question already has answers here: How do emulators work and how are they written? [closed] (16 answers)
I\'ve been looking in to Nintendo DS development on behalf of my agency and begun using t开发者_如何学Pythonhe devkitPro/libnds and PAlib, it seems ideal for our needs until we decide if it\'s a viabl