I\'m a NES development newbie and I\'ve found the Nerdy Nights tutorials really handy, but it uses nesasm. As I understand it, ASM6 is much better than nesasm. Does it have comparable tutorials somewh
Is there any publicly available code for the 开发者_运维知识库Nintendo emulator? I would like to create an emulator like SNesoid for Android. Where should I start? Does this involve the NDK?There\'s a
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I\'m wondering about how the NES displays its graphical muscle.I\'ve researched stuff online and read through it, but I\'m wondering about one last thing: Nametables.
I\'m currently writing in C# what could basically be called my own interpretation of the NES hardware for an old-school looking game that I\'m developing.I\'ve fired up FCE and have been observing how
I\'m reading MIPS Assembly Language Programming, but now I want to build a simple \"game\" for Nintendo 64. I want to print a Hel开发者_StackOverflow中文版lo, World to the screen, but someone can help
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I\'ve been looking in to Nintendo DS development on behalf of my agency and begun using t开发者_如何学Pythonhe devkitPro/libnds and PAlib, it seems ideal for our needs until we decide if it\'s a viabl
A few years ago, I implemented an NES game as a class project, written in 6502 assembly. I only ever ran it on an NES emulator, but I would like to see it run on the real hardware. Is there any develo