I\'m porting a UT3 game to UDK. It uses a large code library and I\'m getting this compiler error: C:\\UDK\\UDK-2010-03\\Development\\Src\\FixIt\\Class开发者_开发技巧es\\ZController_FireWeapon.uc(1
I开发者_开发问答\'m porting a game from UT3 to UDK. One of the classes is a subclass of AnimatedCamera. However, AnimatedCamera seems to be missing from the UDK, as the compiler kindly tells me:
Upon compiling, I am getting the following error: C:\\UDK\\UDK-2010-03\\Development\\Src\\FixIt\\Classes\\ZInteraction.uc(41) : Error, Unrecognized member \'OpenMenu\' in class \'GameUISceneClient\'
I\'m porting UT3 code to UDK, and I am getting the following compile error with the UDK compiler: 开发者_运维知识库
I get the following error in the UDK Frontend when I try to make my project: C:\\UDK\\UDK-2010-03\\Development\\Src\\FixIt\\Classes\\ZInteraction.uc(58) : Error, Accessing a member of GameUISceneCli
I hope someone here can help me, i been trying to create an placeable actor tha开发者_StackOverflow中文版t will be player controller, but when I try to add it via the \"Actor Classes\" windows, there
I am trying to create a mod in udk by adding jetpacks, so I need the players to jump v开发者_开发技巧ery high, I can\'t figure out how to do this in unreal script. Can someone explain how to do this o
Now that the Unreal Development Kit for Unreal 3 engine is free I am thinking abo开发者_开发技巧ut utilizing it for an appication. Do you think it is possible to emebedd a Unreal 3 powered 3D window i
This is a pretty basic question. I am wondering if the Unreal Development Kit can be used for something other than games, specifically a light show simulator and editor. The site says: