I have lost an iPhone/iPad app due to a hard disk failure and I am trying to recover my code. I have found that I still have the app in the simulator, so I have been able to recover all the resources
I want to test a BarCode demo, But I haven\'t got an Iphone. so I must test the image of BarCode in the simulator.
I\'ve seen plenty of posts about the simulator running slow, but my problem is different. I ran my app with instruments and saw that in the device, the app uses about 8mb of live memory when the app
I am开发者_运维问答 developing an iOS and an Android app to communicate with a ODB II Bluetooth device. What would be a good software emulator of the ODB2 device?
I am trying to test the single sign on, so I wanted to download the Facebook application to the iPhone simulator.
I\'ve found several references to a build setting in XCode called EXCLUDED_SOURCE_FILE_NAMES - the pattern below hints at how it works. But I can\'t figure out how to use this option in XCode (4.02).
My app runs fine on my physical device (iphone 4), it also runs fine on the IOS simulator, but only after the second time I ty to run it from Xcode.
I believe this question has been asked before but the solution(s) offered were not relevant or applicable to me.
For the Android 开发者_StackOverflowSimulator, I\'ve tried many things to try and get Android to detect that I have a large screen (to get it to use the xml files found in layout-large folder), but it
I\'m developing an app that needs to send something via BBM, so I wanted to try it out. The problem is I can\'t get the BBM simulator to run.