Lets say i have an application ( the details of the application should be irrelevent for solving the problem ). Instead of rendering to the screen, i am somehow able to force the application to render
Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
I have an OpenGL program that uses shaders (OpenGL version 3.3, GLSL version 1.5). I have heard that the shaders actually run on the CPU unless you specifically tell it to run on the GPU. (Of course t
As the GPU driver vendors don\'t usually bother to implement noiseX in GLSL, I\'m looking for a \"graphics randomization swiss army knife\" utility function set, preferably optimised to use within GPU
Ok, trying to debug another problem I have, I decided to make sure my texture was rendering properly in my fragment shader. But, it doesn\'t. All I get is a gray color across my whole cylinder. If I c
I have two variables that I\'m getting from shader in open开发者_运维技巧gl. I do something like this.
I am just messing around with some geometry shaders taking a list of GL_POINTS and outputting a box with triangle strips.i have it basically working but when i zoom in/out or pan around the triangle s
I know that Floyd–Steinberg dithering algorithm can\'t be implemented with pixel shader, because that algorithm is strictly sequential. But maybe there exist some higly parallel dithering algorithm w
I\'ve started working with OpenGL and writing shaders. My app checks for errors after loading and compiling shader programs, and if there is a problem it prints out the info log. This is great for cat
Is it possible to use shader for calculating some values and then return them back for further use? For example I send mesh down to GPU, with some parameters about how it should be modified(change p