I am writing a Kinect WPF application in C# to send gesture commands to aLinux C++ application. My problem is 开发者_C百科when the Linux app\'s framerate drops below the Kinect\'s (25fps), it begins
I\'m using those 2 pieces of code from http://wiki.python.org/moin/UdpCommunication The server: import socket
I have been trying to send and receive structures on the same machine using UDP and the server and client in this case run on the same machine and share common structure definitions (using a header fi
My problem description is as follows: My C# client sends a udp packet using sendto. Because this is C#, this is a byte array that I have constructed.
I want to read specific number of bytes from udp socket. In tcp socket I can usesocket.read where I can specify the amount of data to receive. I don\'t find similar function for UDP socke开发者_运维问
Im trying to continuously send small UDP-packets (8 byte) as fast as possible from a Samsung Omnia 7 with Windows Phone 7.1 Beta2 refresh (Mango) to a standard PC wit开发者_运维问答h Windows 7 and I g
I am learning C and Objective-C so am still dependent on examples... I found AsyncUDPSocket which has a lot of example code in the Google Code repository, but I\'m not far enough along to understand
I have a weird problem with the Windows Phone 7.1 API. Im trying to write an app to send touch-delta from the touch-screen to move a mouse-pointer on a desktop-pc. Im using UDP-sockets but I have some
I\'m trying to send a multicast to all network computers.I have my server set up on my computer and another computer on the network.When I send out the multicast message, the server running on my comp
I\'m working on a Java application that collects various bits of information on network devices.All these devices are behind a network bastion, and I use JSch to create TCP tunnels to the remote devic