I\'ve developed some software on my Desktop which runs Windows 7 and the software appears to work perfectly. The software seems to work well on our Vista laptop too. However I\'m having some issues ge
I am getting confused between TCP bei开发者_JAVA百科ng Connection oriented and UDP being connectionless so please somebody clarify this.
I have node-locked licensing working, using the MAC address and system time. We\'re concerned that people will just edit their system date to extend a license, so I\'ve tried getting the real date fro
Can开发者_StackOverflow anyone recommend an easy to use, fast and reliable C++ API for sending and receiving data over a UDP socket? Maybe something that is specifcally intended for multiplayer games?
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references,or expertise, but this question will likely solicit debate, a
I\'m writing a UDP multicast client/server pair in C# and I need a delay on the order of 50-100 µsec (microseconds) to throttle the server transmission rate. This helps to avoid significant packet lo
I have a simple C# application that uses UDP multicast in a single-receiver, single-sender scenario.The goal is to get message delivery as fast as possible in a local network environment.
Let\'s say my program sends a 1000 bytes over the network (UDP). Does it guaranteed that the receiver will receive the 1000 bytes in one \"batch\"? Or perhaps he will need to perform sevral \"reads\"
final DatagramChannel dc = DatagramChannel.open(); dc.configureBlocking(false); dc.socket().bind(localAddress);
I have an application which was ported from Windows to Linux. Now the same code compiles on VS C++ and g++, but there is a difference in performance when it\'s running on Win and when it\'s running on