I have a client and a server communicating with datagrams (UDP) in C. The client sends 5 msgs and upon receiving msgs, server sends msgs back. Receiving and sending messages are great until client has
I need to send floating point numbers using a UDP connection to a Qt application. Now in Qt the only function available is
I have a written a very simple UDP Server using Netty - it quite happily binds itself and accepts messages, but I can\'y figure out how to unbind it.
I am implementing a kind of IP finder for a particular type of network multimedia device. I want to find out all the alive devi开发者_JAVA百科ces of that type in the LAN, with their IP address and oth
I create a module in kernel space that send a UPD segment using socket RAW, but my problem is read the开发者_开发知识库 UDP segment from kernel space.
I am running a function: @socket_recvfrom($this->socket, $buf, 8192, 0, $from, $port); but this returns an error saying:
Speed, optimization, and scalability are the typical comparisons between the Udp and Tcp protocols. Tcp touts reliability with the disadvantage of a little extra overhead, but speed is good to excelle
I want to measure message latency and throughput for both TCP and UDP using C sockets. I am writing a client.c and server.c (Question 1: Do I have to?) that run on different servers to accomplish this
I have a simple 开发者_如何学运维UDP client server written in C++ on Ubuntu 9.10 where the client sends a set to the server. How can I check how much time s it taking to sent it. I need to find the ti
I\'m trying to send a large amount of data (more than 50 MB) using C# UdpClient. So at first I split the data into 65507 byte blocks and send them in a loop.