I wish to know is there any way I can disable the UDP broadcast packet from the node A to not received by node A itself.
I\'m having troubles with UdpClient in C#. I am streaming audio over the internet between two clients.
IE, does it play any role during the creation of a UDP socket? I\'m pretty sure the answer i开发者_如何学Pythons \"no\", but who knows.
Even if UDP is connection-less, I would like to establish some kind of connection between a client and a server.
I\'m trying to send \'hello\' btw 2 clients, each behind a firewalled NAT, without success. UDP or TCP punching are just as fine, for now.
#include <stdio.h> #include <errno.h> #include <stdlib.h> #include <string.h> #include <sys/types.h>
I have a linux applications which sends data over UDP protocol. It uses these header files: #include <stdio.h>
I am now upgrading a multi tier real time application. Now, we have 2 tier of application which is low level, and mid level.
I am coding for a server-client programming in C using socket API where I am trying to send control information to client for using different TCP connection.
I am working on a packet system (UDP or TCP, either way is fine) but I came to the conclusion that my current (TCP) system is really awefull.