In an assignment it was required to form an ad hoc network between 2 laptops by switching the wireless LAN card in 2 laptops to the ad hoc m开发者_开发知识库ode then choosing a suitable SSID.
I am using boost::asio::ip::udp::socket to communicate. I use socket.receive_from(...) to receive messages from clients. This is working fine for now, but I want to be able to shut down my server. Rig
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I want to communicate to a server fromJ2me app using UDP.However, when I am running the app, I am getting a bad length exception.My codes and output are given below.
Using broadcast and UDP with ack (we have to use it because it is supporting existing system). When A sends a msg to B, A\'s timer will start running, before the timeout it will send B the same msg a
What are the protocols/methods available to synchronize msgs and their acks in a broadcast asynchronous network system? We are using UDP with ACKs and timer to see if there is a need for开发者_StackOv
i\'ve a class, that expects to get either an udp or tcp socket. Now, i want to check, what kind of socket has been given to the class.
I am trying to make a simple DHCP client. It should send a message to DHCP server (already have this) receive a message back and parse it.
Why are the protocol headers like TCP or UDP normally using Hex representation while filling the particular fields in the protocol header ? Is there any specific advantag开发者_如何学编程e ?Depending
I\'m writing a JavaScript Application that has to receive a h开发者_如何学Gouge amount of data from other users. It is not important if some of this data gets lost. Is there some way of using JavaScri