Similar questions have been asked, but problems seem to be very code specific, so hopefully this is OK.
I\'ve been stuck at this issue for the last 4 days and I can\'t seem to figure it out. I\'m trying to send data to myself using UDP packets so another program can read the bytes.
I\'m making a multiplayer mode for my game and I decided to use UDP. Since all the data is sent p2p, between the players, I have no server.
I have no experience with sockets nor multiplayer programming. I need to code a multiplayer mode for a game I made in c++. It\'s a puzzle game but the game mode will not be turn-based, it\'s more like
I am trying to send some data with a udp socket and receive them back on the same socket through windows loopback adatper. In my network properties I set the loopback adapter to have the following ip
For a file sharing application I would like to use TCP/IP Sockets. But this doesn\'t work because both clients are behind NATs. Therefore I have to use UDP and the hole punching method.
I am writing a small application in QT that sends a UDP packet broadcast ove开发者_如何学编程r the local network and waits for a UDP responce packet from one or more devices over the network.
By monitoring /proc/net/sockstat or /proc/net/protocols, I am able to find out the to开发者_如何学Ctal amount of memory used by TCP sockets in the system in realtime:
Please suggest java library, that implements reliable udp. It will be used for a game server to communicate to clients and to other servers.
I am trying to receive something on UDP while application is in background and I don\'t know what I am doing wrong or what callback (if any) is called when UDP data is available.