I am being told that I can\'t use the \'this\' keyword in a class function. I\'m coming from c# a开发者_StackOverflow社区nd i\'m used to this working, but the compiler tells me that it can only be use
I\'m trying to make a small C++/Lua system where I would create my objects and attach behaviors to them in Lua. Right now I\'m using LuaWrapper (a small header with basic C++ to Lua stuff), my problem
I have an interesting problem.I need to wrap static classes dynamically.I.e. return a non-static instance to my callers. e.g.:
For some reason, when I try to call a non-static method from another class in an action, I get an error saying I can\'t call a non-static method in a static method. However, I never defined the action
in c++ where are static 开发者_如何转开发or non-static variables stay? I mean in memory. and, When are static or non-static variables initialized?
I have two classes Class A and ClassB: static class ClassA { static string SomeMethod() { return \"I am a Static Method\";
I know that static keyword makes a C function/variable is file-scoped. And I\'ve read that If I want to make a variable global scope (accessed by more than one file), I should do:
This is driving me nuts.I have a working text based application.It has many many variables which now need a GUI.I\'m starting with the basics. Whenever some data is sent to my log, I want it to displa
I have a class containing, among other things, a drop down menu.With the aim of saving space, and since the contents of the menu will never change, I\'ve made a static DataProvider for the whole class
$ javac TestFilter.java TestFilter.java:19: non-static variable this cannot be referenced from a static context