I have a Bean that runs some threads with database connections. What can I do to make sure those connections are closed when the user navigates away? Can I define some form of \"destruc开发者_开发百科
I\'m working with the Autodesk Maya api, and the MLibrary::cleanup function \"...prevents any static destructors from being executed.\" source
I my mixed-mode C++ application I notice the following strange effects: If I start the executable outside Visual Studio, all unmanaged global variables are correctly destructed.
This question already has answers here: Two calls to destructor (3 answers) Closed 8 years ago. I tried the following program on Visual Studio 2010.
I need to access a static data member from a destructor, but on program exit it seems that it cannot be guaranteed to still exist! For some reason, the static members are being destroyed whilst there
开发者_开发百科String::~String() { std::cout<<\"String()\" <<std::endl; } I wonder if this implementation of destructor is valid?
As I understand, the destructor syntax (~ClassName) in C# is a way to write a finalizer. This method becomes Finalize method after compiling to the IL.
I am writing a c++ app to implement this: Given an arbitrary text document written in English, write a program that will generate a
class TsDatabasePool { private: TsDatabasePool开发者_开发技巧(int numDBConn, std::string& DBName, std::string& DBType);
I have a finalizer that seems to always fail during application shutdown. I think this is because it\'s holding onto some native resources that are no longer valid at that point. Is there a way to tel