I\'m trying to understand the correct way to apply a texture mapping to an opengl triangle, on the android platform.
In opengl, is it 开发者_JS百科bad practice or not recommended to modify the vertex array after I have drawn it?It\'s not bad practice if you modify the vertex array when you draw it as ordinary vertex
I read about DynamicVertexBuffer, and how it\'s supposed to be better for data that changes often. I have a world built up by cubes, and I need开发者_如何转开发 to store the cubes\' vertices in this b
I have some code that generates a landscape, transforms it into a mesh and then renders it. The landscape is based on a three-dimensional table and generates 4 vertices per positive table entry. I de
Looking for a simple way to render a list of arbitrary vertices (on a 2d plane) ... I\'m guessing that I\'ll have to do some sort of tessellation, and will have to deal with concave/convex polygons. N
I have another problem regarding the Boost Graphic Library which I could not answer myself by googling nor reading the documentation. It\'s not directly related to my other questions so I thought I\'d
When I used to program for the iphone I used structs to store my vertices using a nested for loop for tiling.
I\'m doing my first steps with OpenGL in processing.org. I\'d like to draw two crossed triangles, but don\'t really get how to rotate the triangles to cross them.
Well, I\'m working with the igraph package, and I\'d like to pick the edge开发者_运维知识库s by the name that I\'ve assigned to their vertex, in a tiny example..
I\'m currently trying to make a simple square by combining two triangles, like in the tutorials by Riemer (Link to tutorial), but since a lot has changed from 3.x to 4.0, I find it difficult.