I guess this is very obvious, but I have a question about loading data. If have a file called library.dat which stores all kind of information about objects in the app. It\'s set up all nicely (in ter
I\'m unable to create an NSData object from a UIColor (with a pattern) created with the factory method
i tried to test NSKeyedArchiver, but my code seems to be wrong. I then tried only with a NSLog, but the NSLog returns (null) if i alloc-init my var \"model\" in the init method (in the controller), an
My goal is to stream images captured by AVCpatureInput from one iOS device to another via bonjour. Here is my current method:
As per my understanding full object graph is stored using: NSKeyedArchiver archiveRootObject and it gets retrieved in the same开发者_Python百科 order it was saved, is this correct?
I need to be able to compare two versions of a plist file created with NSKeyedArchiver. In particular, it\'s the \"elements\" file created in Xcode for a .xcdatamodeld file.
Previously, I have an array in which I use NSKeyedArchiver to archieve. [NSKeyedArchiver archiveRootObject:array toFile:docPath];
I have read on another post (Archiving / Unarchiving results in initForReadingWithData incomprehensible archive) that you can\'t store more than 250kBytes on a NSMutableArray. Unfortunately, in order
Can anyone recommend a memory-efficient way to append data to an archive using NSKeyArchiver? I have an array which collects objects and makes them available to the app as an in-memory cache. In ord
I have an app that is storing Task objects (custom class) inside of a NSMutableArray. The Task class conforms to the NSCoding and NSCopying protocols, and I have also implemented the encodeWithCoder a